PS5DigitalEdition_03
ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5499, 7399]
displayWindow (box2i): [0, 0, 5499, 7399]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
Emission.blue (float)
Emission.green (float)
Emission.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte DEN 2.blue (float)
PuzzleMatte DEN 2.green (float)
PuzzleMatte DEN 2.red (float)
PuzzleMatte DEN.blue (float)
PuzzleMatte DEN.green (float)
PuzzleMatte DEN.red (float)
PuzzleMatte Object.blue (float)
PuzzleMatte Object.green (float)
PuzzleMatte Object.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
EAA FPS(イーエーエー)をもっと見る
購読すると最新の投稿がメールで送信されます。