BO6のやり込み要素

PS5DigitalEdition_03

PS5DigitalEdition_03
ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5499, 7399] displayWindow (box2i): [0, 0, 5499, 7399] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= B (float) Cryptomatte.blue (float) Cryptomatte.green (float) Cryptomatte.red (float) DiffuseLighting.blue (float) DiffuseLighting.green (float) DiffuseLighting.red (float) Emission.blue (float) Emission.green (float) Emission.red (float) G (float) GI.blue (float) GI.green (float) GI.red (float) PuzzleMatte DEN 2.blue (float) PuzzleMatte DEN 2.green (float) PuzzleMatte DEN 2.red (float) PuzzleMatte DEN.blue (float) PuzzleMatte DEN.green (float) PuzzleMatte DEN.red (float) PuzzleMatte Object.blue (float) PuzzleMatte Object.green (float) PuzzleMatte Object.red (float) R (float) Reflections.blue (float) Reflections.green (float) Reflections.red (float) Shadows.blue (float) Shadows.green (float) Shadows.red (float) SpecularLighting.blue (float) SpecularLighting.green (float) SpecularLighting.red (float)
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